![]() ![]() Nintendo's YouTube Channel Gets Renamed, Loses Verificati. Games Like Zelda - What To Play After You've Finished Bre. Pokémon GO Community Days 2022: November Community Day -.Įvery Nintendo Switch Online N64 Game Rankedīlack Friday 2022 - When Is It And What Nintendo Deals Sh.īayonetta 3 Gets Day One Update, Here Are The Full Patch. Kirby And The Forgotten Land Codes: Full List Of Kirby Pr.Īll The New And Returning Pokémon In Pokémon Scarlet &. Pokémon GO Spotlight Hour Times: This Week's Featured Po. Preferably in a collection with another Team Symphonia game, Tales of the Abyss or in a broader classic Tales collection. And I'd still love to see it hit modern consoles with a remaster. Personally, I think it also has the third worst cast and one of the weaker storylines, though I still like both. Many of the characters beyond Lloyd also aren't nearly as fully fleshed out as playable characters (which is true of many of the supporting characters in Tales games in the first 6 entries of the franchise). In fact, because they struggled with the clunkiness of the battle system in 3D, the next two entries in the franchise went back to 2D until the series took the next step in 3D with the concept of "Free Run" in Tales of the Abyss. Tales is my favorite franchise and I do very much enjoy Symphonia, but it has the worst battle system of any game in the entire series because it came at an awkward time where the series was trying to transition into 3D. It was one of the first and only RPGs on the RPG-starved GameCube, as well as later being the second ever Tales game on PC (Zestiria being the only other at the time and still now there are only four total on PC), plus it retailed for $15 on Steam and regularly went on sale for $3.74. Furthermore, it came at the perfect time to make big sales. Symphonia isn't just the most widely circulated through its remasters and re-releasing, it also was translated and released across a wider range of territories. Tales of Symphonia was released on FOUR separate occasions, more than any other game in the series with the exception of Phantasia, but Phantasia only had one real, complete release outside of Japan and it was the worst version of it (on the GBA). The main reasons for it selling well aren't mentioned here at all and they're virtually all that matters. The sales don't really indicate anything about the quality. Symphonia isn't arguably the best game in the series any more than any entry in any series is "arguably" the best. One was it being the first entry to be rendered in 3D polygons, and the other was that the developers had "a lot of support from Nintendo" at the time, allowing Namco to reach a broader audience. You can see the full results for each region over on Gematsu.Ī number of years ago, the Tales series producer put Symphonia's success down to multiple factors. Based on each region, Symphonia was the best-selling entry in North America, Tales of Destiny topped Japan's local list and Tales of Zestiria led in Europe. And if sales are anything to go by, perhaps it's true.ĭuring a live stream on its official Tales Of YouTube channel, Bandai Namco revealed the best-selling Tales games of all-time worldwide and Symphonia topped the list. Arguably the best entry is still the 2003 release, Tales of Symphonia, which at the time arrived first on the Nintendo GameCube. There's been mainline entries, sequels and even spin-offs. Yep, it's actually been around for that long now! It all started out on the Super Famicom in December 1995, and since then the series has continued to thrive. Bandai Namco's Tales Of series last December celebrated its 25th anniversary. ![]()
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